NIDILRR Program Database Detailed Record.
Project Type/Research Category: Small Business Innovation Research (SBIR), Phase I.
Funding Priority: Technology for Access and Function.
For more information on NIDILRR's funding priorities, read about NIDILRR's Core Areas of Research in the Long Range Plan at
https://acl.gov/sites/default/files/about-acl/2019-01/NIDILRR%20LRP-2018-2023-Final.pdf.
Development of Exergaming Technologies for Children with Cerebral Palsy to Improve Hand and Arm Function.
This project has completed its research activities and is now closed. Check REHABDATA for documents.NeuroTechR3, Inc..
23 Cherry Tree Lane.
Warren, NJ 07059-2600.
E-mail: info@neurotechr3.com.
Principal Investigator: Mee Ericksson.
Public Contact Phone: 908/577-4711.
Project Number: 90BISA0058.
About grant numbers.Start Date: June 1, 2022.
Length: 6 months.
NIDILRR Officer: Kenneth D. Wood, PhD.
NIDILRR Funding: FY 22 $100,000; FY 23 $0 (No-cost extension through 1/31/2023).
Abstract: The goal of this project is to evaluate neuroscience evidence-based interventions that increase goal directed therapeutic activities for children with cerebral palsy (CwCP); and encourage adherence to an engaging exercise plan using an exergames system that is easy to use, accessible, and affordable. Regardless of the level of impairment, therapeutic exercises are essential to either improve skills or prevent degeneration in CwCP but training may be lacking due to the high cost of care, limited resources, and lack of standardization across school districts. The objectives of this project are: (1) to conduct a focus group to determine the specific needs of CwCP, their caregivers, and their occupational therapists in order to determine the improvements made to the current exergames system to adapt it for the target population; (2) to make system adjustments to make the device adaptable to the needs of CwCP, including modifications to three exergames and the system’s graphic user interface; and (3) to conduct a usability study to determine how the device meets the needs of children and school-based occupational therapists with a focus on assessing if the child can receive adequate amounts of therapeutically meaningful training through playing the games, the user friendliness of the system interface, the beneficial aspects of the progress analysis report, and the engagement of the games. The outcome of Phase I project is a comprehensive understanding of needs and challenges of therapeutic interventions for CwCP, the laying of a foundation for further research and development activities, and further development of a therapeutic product for the hand and arm for CwCP with a library of modular goal-oriented and age appropriate exergames and data analysis progress reports, all enabled by a cloud data pipeline using machine learning technology to personalize the therapeutic plan to dynamically adapt the training activity based on CwCP’s cognitive levels and physical growth.
Descriptors: , Cerebral palsy, Children, Evidence-based, Exercise, Gaming system, Interventions, Occupational therapy, Therapeutic training.
Documents in REHABDATA: There are no documents related to this project.