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NIDILRR Program Database Detailed Record.

Project Type/Research Category: Small Business Innovation Research (SBIR), Phase II.

Funding Priority: Technology for Access and Function.
For more information on NIDILRR's funding priorities, read about NIDILRR's Core Areas of Research in the Long Range Plan at https://acl.gov/sites/default/files/about-acl/2019-01/NIDILRR%20LRP-2018-2023-Final.pdf.

Middle School Social Stories to Improve Social Skills for Students who are Blind or have Low Vision.

Objective Ed, Inc..
15355 Take Off Place.
Wellington, FL 33414-8306.

E-mail: marty@objectiveED.com.
URL(s): https://research.objectiveed.com/grants-awards.
Principal Investigator: Martin Schultz.
Public Contact Phone: 786/200-1191.
Project Number: 90BISB0033. About grant numbers.
Start Date: June 1, 2024.
Length: 24 months.
NIDILRR Officer: Dawn Carlson, PhD, MPH.
NIDILRR Funding: FY 24 $287,500; FY 25 $287,500; FY 26 $0 (No-cost extension through 5/31/2027).
Abstract: The goals of this Phase II SBIR project are to: (1) use an Accessible Interactive Fiction (AIF) story to improve the social skills for middle school students with visual impairments (VI); and (2) provide information to their instructor (parent or teacher) to deliver targeted instruction in areas of most need. Project objectives include: (1) defining the requirements for each of the five AIF stories that enables students to practice key social skills, using any computer/mobile device with a web browser; (2) creating five AIF stories based on Objective 1; (3) building a web service to capture each student’s progress; and (4) assessing acceptability and usefulness of the system in improving social skills with actual middle school students with VI who represent a cross-section of the population with limited access to services, and in assisting instructors with delivering more targeted instruction. The result is a system that allows middle school students with VI, under instructor guidance obtain mastery of social skills; and supports an instructor’s ability to deliver more targeted instruction in face-to-face provisioning of habilitation. Overall project outcomes include assisting students with VI to survive and thrive in school by improving their social skills; supporting more of these students to graduate high school, find and have increased access to job opportunities; and increasing their earning potential, economic stability, and opportunities for personal growth.
Descriptors: Accessible Interactive Fiction (AIF), Instructional games, Social skills, Students with disabilities, Targeted instruction, Visual impairments.

Documents in REHABDATA: There are no documents related to this project.